Probably due to listening to NPR again I have been having economic thoughts about how odd it is that people's willingness to expose themselves to debt affects the bottom line of many businesses, which in turn affects the disposable income of people who might be employed by those businesses, which links back to consumer spending power.
Seems like a steady state might not be possible, i.e. just endless cycles of boom and bust. Still I wonder if there is some way to quantify the value produced by working for a lifetime, or for just one hour, that would allow us to calculate the extent to which an individual or a society is overexposing themselves in terms of debt? Problem is that it is highly non-static and that value is in the eye of the beholder.
However, perhaps we can think of our monthly icomes as indicative of the worth that society places on what we are doing. Money is strange. I guess it is straightforward to work out debt exposure based on monthly income, but somehow the relationship between money and value seems a little broken ... e.g. We can be doing all sorts of things that we don't immediately get paid for, but produce longer term benefits, like raising children, or networking with colleagues. Guess I'm just wondering if there are any economic alternatives to money ...
Saturday, November 28, 2009
Monday, November 2, 2009
Mobile Programming @HPU Spring 2010
I'm teaching a mobile programming course at Hawaii Pacific University (HPU) in the Spring. Will focus on iPhone and Android. Here's the link to sign up for single courses at HPU if you're not already enrolled there:
http://www.hpu.edu/index.cfm?contentID=373
I'll be teaching in HPU's mac lab so we'll cover both iPhone and Android programming. The plan is for every class member (or team) to have an app published in the iPhone app store and the Android marketplace by the end of the course.
http://www.hpu.edu/index.cfm?contentID=373
I'll be teaching in HPU's mac lab so we'll cover both iPhone and Android programming. The plan is for every class member (or team) to have an app published in the iPhone app store and the Android marketplace by the end of the course.
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